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The Evaluation of the Effect of a Newly Designed Computer Game on 7th Grade Students’ Motivation Towards Science and Aggression

FUAT SERKAN SAY

In this study, it is aimed to design a computer game for the 7th grade Science lesson and evaluate the effect of the computer game on students’ motivation and aggression. The quasi-experimental method has been selected as a quantitative method of research. The study group of the research is comprised of 444 7th grade students in total studying in 7 different schools chosen from each region of Turkey. In this context, while there is no interference in one of the two 7th grade classrooms from each school, the other is sustained with a computer game as an additional material to the teaching proce ...Daha fazlası

Erişime Açık

The Effect Of The Computer Game Developed For The 7th Grade Science Lesson, On Student’s Self-Efficacy Toward Science

FUAT SERKAN SAY

Human being starts learning about life via games. Therefore games have always maintained their importance and have always been interesting since the beginning of the human life. Games are being moved from streets to virtual platforms today as information Technologies are considerably progressing. And because of that, computer games are one of the entertainments for people today, especially for the children of school age. Analysing the literature, we find the computer games to have many positive effects on children’s performance at school. In this research, the effect of the computer game devel ...Daha fazlası

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