The aim of this study is to investigate the interdisciplinary studies in the fields of life studies, social studies and science education carried out in Turkey between the years 2000-2020. A total of 38 scientific studies from postgraduate theses (16 pieces) and articles (22 pieces) scanned in TR Index Ulakbim between 2000-2020, which are open to access on the official website of the National Thesis Center of the Council of Higher Education, were included in this review. All the studies reviewed; it was classified in terms of publication year, publication type, research method, sample group, data collection tools, keywords, and distribution of interdisciplinary ties. In the study, descriptive research method was used within the scope of qualitative research. In the analysis of the data, co...
Human being starts learning about life via games. Therefore games have always maintained their importance and have always been interesting since the beginning of the human life. Games are being moved from streets to virtual platforms today as information Technologies are considerably progressing. And because of that, computer games are one of the entertainments for people today, especially for the children of school age. Analysing the literature, we find the computer games to have many positive effects on children’s performance at school. In this research, the effect of the computer game developed for the 7th grade science lesson, on student’s selfefficacy toward science is studied. Quasi-experimental design is used as the quantitative research method. The study group consists of 444 7th g...